![]() However, I believe that, with suitably accessible tools, and some good, clear, written guidance, creating great Mac and iPhone software should be within the grasp of most competent developers. Delivery in the sophisticated environment of the Mac and iPhone takes a lot of effort behind the scenes, and there is no doubt that learning to write software that works in such environments involves taking on a significant burden of new technologies and concepts. I have thought for a long time that this is an essentially artificial barrier. Learning to write software for the Mac has traditionally involved a major investment of intellectual effort and time in new tools, technologies, and techniques. ![]() Unfortunately, that rule hasn't historically extended to the tools and technologies used to create such programs. As Mac or iPhone users we are privileged: software that requires little time, effort, or documentation to become productive is the rule rather than the exception. ![]() Sh-3.2# sudo installer -pkg sudo installer -pkg XCode\ Tools.Apple's products have always had the reputation (richly deserved in my opinion) of providing the easiest to learn and richest working environment of any computer system. If it itself is defaulting to the wrong directory, couldn't I just issue a "mv -R" command to move the directory and subdirectories over to "Developer/"? That means the dmg is mounting, by default, to "/Volumes" right? When I run that command, an "ls" in Terminal returns a list of directories/files, including "/Volumes/Xcode Tools" Hdiutil attach xcode313_2736_developerdvd.dmg There's no direction (that I can see or understand) in the command to establish a target directory other than the default directory (therefore I'm thinking that reinstalling WOULD just duplicate the problem let me know what you think, please). Just to make sure I need to reinstall it (and that the reinstall isn't going to just duplicate my past actions), I'm going to list the commands I issued during the install (starting with mounting the dmg). I need compilers in order to rebuild directories (so I 'understand'), and my bash (3.2.17) has no compilers, and a very limited set of commands. Everything below this directory (that's my ultimate objective): /System/Library/Frameworks/ I'd read in one of the forums that I could potentially rebuild the Frameworks folder. I started learning bash in order to deal with computer problems, but I've made some mistakes that create other problems. I'm installing XCode from the command line because I deleted an essential file in the Frameworks folder (and possibly a folder titled 'V') while trying to kill an endless loop of iCal notifications that were freezing the computer (sometimes opening EVERY iCal appointment I'd ever made, one after the other-and NONE of them could be closed via the GUI). I guess listing it by version number is safer (in the forums) and more meaningful than listing it by species taxonomy. Some Mac sites list the version as Leopard. I have idea what UNIX Development 10.5+ IS!Īny advice/wisdom would be appreciated. I have no idea why installing with UNIX Development (10.5+) would create a problem. Or am I making some kind of error in logic? The question is (of course) how do I get my Mac to SEE that it's installed. Therefore I know it's installed in /Applications. Applications/XCodeToolsPackages/Developer/Applications/Interface Builder.app/Contents/Resources/BuildAndGoXcode.scpt Applications/XCodeToolsPackages/Developer/About Xcode Tools.pdf Applications/XCodeToolsPackages/About Xcode Tools.pdf Installer: Error - Xcode is not installed, or was installed with UNIX Development (10.5+) or Command Line Support (10.4) deselected.īut executing "locate Xcode" returns this from the Terminal: Sh-3.2# sudo installer -pkg MacPorts-2.0.4.pkg -target "/" I'm also trying to install MacPorts, but keep getting this error message: I did the installation on the command line, in bash. I just installed Xcode Tools on a PPC, on 10.5.8 (Lion).
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